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Old Jul 17, 2008, 07:43 PM // 19:43   #21
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Quote:
Originally Posted by Frank Dudenstein
Well, we just faced 5 ranger spikes in a row... after that basiclly our whole guild got disgusted and logged off.

It IS a bit riduculous that you get:

- 1000+ damage with 4 spikers
- kills no problem with one spiker down
- 3 dshots and about 35 spare slots to fit in whatever utility you feel like.

All that is required is a good caller ... hell you dont even need good monks ... who needs good monks whan you get 3?



Sure ... have the mesmer shut the spikes down (did I mention they come every 5 seconds) ... now have fun breaking a 3-monk backline.

You could always shut-down the monks
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Old Jul 17, 2008, 08:27 PM // 20:27   #22
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Originally Posted by Warriorsrmint
You could always shut-down the monks
1. Its very hard to completely shut down three monks if they halfway know what they're doing, especially when you consider that two monks are generally enough to hold a team up under extended pressure.

2. Especially if you're devoting some of your shut down to prevent full damage spikes from hitting you. Or if you completely focus on the monks you'll be dead before you knew what hit you.

3. Not to mention their shutdown on your damage/shutdown/healing. [Distracting shot]
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Old Jul 17, 2008, 08:40 PM // 20:40   #23
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Last I checked 2 [GOOD] monk backline hexway beats rspike 90% of the time.
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Old Jul 17, 2008, 09:17 PM // 21:17   #24
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Originally Posted by Warriorsrmint
You could always shut-down the monks
Shutting down 3 monks healing a 1000 damage spike is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing difficult.

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Old Jul 17, 2008, 10:10 PM // 22:10   #25
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Originally Posted by Teh [prefession]-zorz
Last I checked 2 [GOOD] monk backline hexway beats rspike 90% of the time.

So you are suggesting I counter a simple, mindlessly easy, overpowered build with a ..... simple mindlessly easy, overpowered build. Great.
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Old Jul 18, 2008, 12:21 AM // 00:21   #26
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Quote:
Originally Posted by Frank Dudenstein
Now have fun breaking a 3-monk backline.
Quote:
Originally Posted by Frank Dudenstein
So you are suggesting I counter a simple, mindlessly easy, overpowered build with a ..... simple mindlessly easy, overpowered build. Great.
Why yes. Yes i do.
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Old Jul 18, 2008, 12:23 AM // 00:23   #27
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Originally Posted by Warriorsrmint
It seemed like a 1sec kill when we were taken out, healers didn't have time to react but it might have been longer.
If you are on 400ms ping like we are in Australia, it's extremely hard for the infuse to catch the spike, best defense is to hide behind stuff, but they will still take out your melee unless they have mega health, it's the lots of little damage packets from the forked/dual arrows etc. that sneek past PS and SB.

BTW. Rangers pwn most decent anti-ranger hexes with d-shot so hexway is not as good a solution as some make out.

Last edited by erk; Jul 18, 2008 at 12:26 AM // 00:26..
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Old Jul 18, 2008, 02:00 AM // 02:00   #28
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Originally Posted by erk
BTW. Rangers pwn most decent anti-ranger hexes with d-shot so hexway is not as good a solution as some make out.
N I C E J O K E LOLZ, hexway uses 3 necros with 6 hexes on each bar. Thats 18 hexes, not counting the mes raping your backline and your spikes.

Now, you have 3 rangers, and only 1 has dshot?

Lol.... GG 20 second recharge on dshot, and since its an HA scrub ranger with dshot, hes unlikely to get anything shutdown.

Even with 3 rangers, 3 dshots, the caller is gunna be busy tabbing through targets to spike, the other 2 will be sitting there re applying preps and putting up favorable, waiting for a t space spike.

So.. my point is hexway > rspike

Why you ask? [Faintheartdness] on caller, then the prot (me) stands next to the caller, and I prot "along the lines" as he tries to spike.

In fact, hexway > any build if you know how to run it.

/point to self

Then again any build > hexway if you know how to run it.
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Old Jul 18, 2008, 02:13 AM // 02:13   #29
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Quote:
Originally Posted by Frank Dudenstein
Sure ... have the mesmer shut the spikes down (did I mention they come every 5 seconds). Now have fun breaking a 3-monk backline.
I didn't know I need a mesmer to shutdown rangers.

There are dozens of options that can be taken into consideration depending on which version of the ranger spike you encounter. And it never hurts to bring some "melee" shutdown in the first place. (I used the word melee since rangers and paragons also need to see.)
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Old Jul 18, 2008, 02:47 AM // 02:47   #30
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Originally Posted by Chaos Rofl Copter

In fact, hexway > any build if you know how to run it.

/point to self

Then again any build > hexway if you know how to run it.
That alone prooves the "logic" part of your brain is so small, you simply can't make sense when it comes down to Rspike.

It's OP. Face it, Rspike COULD compete with old school ritspike, easily. That says it all. If you guys keep QQ'ing on HOW OP old ritspike was, well this build beat it most of the time...

Other than that, the problem with this build is they can Dshot any counter... Hexes? Ye, GL taking down a 3 Monk backline with all the hexes on the Rangers.

CAMMUN GUYZ LETS KILL OURSELVES WITH SS AND IP!!!!!
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Old Jul 18, 2008, 02:55 AM // 02:55   #31
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Originally Posted by Killed u man
Other than that, the problem with this build is they can Dshot any counter... Hexes? Ye, GL taking down a 3 Monk backline with all the hexes on the Rangers.

SS, Depravity and Soul Bind,

GG on monks and rangers....

---

Anyway, ranger spike is powerful, but I can prot 80% of its spikes....

Not trying to brag or anything. This is why I don't have a problem with it.
F.Y.I. I'm not deffending rspike, and I never play it.
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Old Jul 18, 2008, 05:37 AM // 05:37   #32
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Originally Posted by Chaos Rofl Copter
N I C E J O K E LOLZ, hexway uses 3 necros with 6 hexes on each bar. Thats 18 hexes, not counting the mes raping your backline and your spikes.

Now, you have 3 rangers, and only 1 has dshot?

Lol.... GG 20 second recharge on dshot, and since its an HA scrub ranger with dshot, hes unlikely to get anything shutdown.

Even with 3 rangers, 3 dshots, the caller is gunna be busy tabbing through targets to spike, the other 2 will be sitting there re applying preps and putting up favorable, waiting for a t space spike.

So.. my point is hexway > rspike

Why you ask? [Faintheartdness] on caller, then the prot (me) stands next to the caller, and I prot "along the lines" as he tries to spike.

In fact, hexway > any build if you know how to run it.

/point to self

Then again any build > hexway if you know how to run it.
Yeah like D-shot is the only skill lol. R-spike already runs Hexbreaker on all but one Ranger, it doesn't need 3 monks, that's a luxury. It would be nothing for R-spike to bring a extra Magebane or other midline to shutdown Necros, or just make one Monk heavy hex removal if the meta for the day looked like hexway. And like a poster above said, you don't need a forked/glass arrow spike, Punishing/Sloth spike will do if you think there is hexes, that way you can pre-veil.

The caller is there for the Rend, if keeping the caller clean was important 3 Monks wouldn't have a problem.

I see R-spike teams every few games I play and Necro hexway lucky to see it once a week, I would be surprised if there were more than a few percent of teams playing Hexway, it's just too slow and energy intensive. I see more Golemway, Rainbowspike, teams than Hexway! If Hexway was more viable than R-spike, it would be fotm, and this thread wouldn't exist.
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Old Jul 18, 2008, 09:14 AM // 09:14   #33
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Originally Posted by erk
Yeah like D-shot is the only skill lol. R-spike already runs Hexbreaker on all but one Ranger, it doesn't need 3 monks, that's a luxury. It would be nothing for R-spike to bring a extra Magebane or other midline to shutdown Necros, or just make one Monk heavy hex removal if the meta for the day looked like hexway. And like a poster above said, you don't need a forked/glass arrow spike, Punishing/Sloth spike will do if you think there is hexes, that way you can pre-veil.

The caller is there for the Rend, if keeping the caller clean was important 3 Monks wouldn't have a problem.

I see R-spike teams every few games I play and Necro hexway lucky to see it once a week, I would be surprised if there were more than a few percent of teams playing Hexway, it's just too slow and energy intensive. I see more Golemway, Rainbowspike, teams than Hexway! If Hexway was more viable than R-spike, it would be fotm, and this thread wouldn't exist.
There are a lot of builds out there atm that play with hex-overload. The new bunnyway uses depravity and soulbind with enough other hexes and there is also the 3 necro-build that uses them as well. At least half of the teams I encountered last few days played this but against a decent balance they stand little to no chance chance. I was wondering what they are "farming".
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Old Jul 18, 2008, 01:23 PM // 13:23   #34
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Quote:
Originally Posted by erk
The caller is there for the Rend, if keeping the caller clean was important 3 Monks wouldn't have a problem.
Your retarded, the reason most spikes are protable is because the caller has rend, and also - did I mention I can catch most spikes with a spirit bond?

Anyways, this is why your retarded, 3 hexers, 6 hexes on each, deprav, soul bind, and ss.

Ok, your argument is to keep #1 clean? Lol nice joke, your stupid, so #1 is clean, that takes both veils from the monks and a spotless to take off a hex stack, but while doing so, the monks also kill themselves on enery from deprav.... Plus the other 2 rangers are hexed to hell, wheres the damage come from? #1? Lol.

Might I remind you, the hexes are like 5-10 second recharge, while veil and spotless is 12 seconds. Lol.... this proves that you have almost no expirience in monking.

Quote:
Originally Posted by erk
I see R-spike teams every few games I play and Necro hexway lucky to see it once a week, I would be surprised if there were more than a few percent of teams playing Hexway, it's just too slow and energy intensive. I see more Golemway, Rainbowspike, teams than Hexway! If Hexway was more viable than R-spike, it would be fotm, and this thread wouldn't exist.
Pretty sure hexway takes more skill, and it relies on pressure, plus people like you think it kills slow, so you don't see it often.

Many people would argue that it takes 0 skill though, since all you have to do is smash buttons on a certain target, but you would be suprised at how bad people are at spamming hexes on certin targets.
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Old Jul 18, 2008, 02:38 PM // 14:38   #35
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Originally Posted by Chaos Rofl Copter
Your retarded, the reason most spikes are protable is because the caller has rend, and also - did I mention I can catch most spikes with a spirit bond?

Anyways, this is why your retarded, 3 hexers, 6 hexes on each, deprav, soul bind, and ss.

Ok, your argument is to keep #1 clean? Lol nice joke, your stupid, so #1 is clean, that takes both veils from the monks and a spotless to take off a hex stack, but while doing so, the monks also kill themselves on enery from deprav.... Plus the other 2 rangers are hexed to hell, wheres the damage come from? #1? Lol.

Might I remind you, the hexes are like 5-10 second recharge, while veil and spotless is 12 seconds. Lol.... this proves that you have almost no expirience in monking.



Pretty sure hexway takes more skill, and it relies on pressure, plus people like you think it kills slow, so you don't see it often.

Many people would argue that it takes 0 skill though, since all you have to do is smash buttons on a certain target, but you would be suprised at how bad people are at spamming hexes on certin targets.
Depravity and SS, both 2 second cast.

If you fail to dshot both of them as an rspike with 3 copies of dshot, U shouldn't run Rspike in the first place.

Also, Monks have hexbreaker aswell, aswell as 2 Ranger. Sure, they can strip it off with parasitic (which also is a dshot fodder), but still.

With SS and Depravity Dshotted, I fail to see how an Rspike will collapse...

Sloths goes through Hexes, and it's unlikely the nec's will get 40/40's off, as you're better off just saying: "SPIKE ME" in all chat...
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Old Jul 18, 2008, 02:43 PM // 14:43   #36
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Originally Posted by Chaos Rofl Copter
Many people would argue that it takes 0 skill though, since all you have to do is smash buttons on a certain target, but you would be suprised at how bad people are at spamming hexes on certin targets.
Most people say Ritspike takes 0 skill, since all you have to do is smash heals and press t, but you would be surprised at how bad people are at spamming heals on people who are taking pressure.

Whats your point?
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Old Jul 18, 2008, 03:03 PM // 15:03   #37
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Originally Posted by Killed u man
Depravity and SS, both 2 second cast.

If you fail to dshot both of them as an rspike with 3 copies of dshot, U shouldn't run Rspike in the first place.

Also, Monks have hexbreaker aswell, aswell as 2 Ranger. Sure, they can strip it off with parasitic (which also is a dshot fodder), but still.

With SS and Depravity Dshotted, I fail to see how an Rspike will collapse...

Sloths goes through Hexes, and it's unlikely the nec's will get 40/40's off, as you're better off just saying: "SPIKE ME" in all chat...
Thats not my point, my point is, rangers in rspike are too busy to dshot anything because they try to spike... therefore nothing can get shut down.

Also, so what if all 3 monks have hex breaker? Lol and the 2 rangers that have it to? Its called spamming parasitic and defile defences... gg

You guy make it seem like rspike is unstoppable... you just need better monks. Unless you cant kill, then you need a better midline and frontline.

Quote:
Originally Posted by Free Sigils
Most people say Ritspike takes 0 skill, since all you have to do is smash heals and press t, but you would be surprised at how bad people are at spamming heals on people who are taking pressure.

Whats your point?
I know ritspike takes skill? I never said anything about ritspike. Lol.
~Not saying it takes super skill though, so dont flame me
~I mean, look at onoosh, she epic fails and shes rit spiked her r10, cant be hard.
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Old Jul 18, 2008, 03:58 PM // 15:58   #38
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Originally Posted by Chaos Rofl Copter
Thats not my point, my point is, rangers in rspike are too busy to dshot anything because they try to spike... therefore nothing can get shut down.
Must be a very stupid R-spike then. There is only one ranger that picks targets and there is plenty of time after a spike for the other 2 rangers to d-shot a selected target. The kind of ranger that waits for the next 3-2-1 without moving is /fail.
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Old Jul 18, 2008, 04:00 PM // 16:00   #39
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I know ritspike takes skill? I never said anything about ritspike. Lol.
Fair 'nuff I expected a different answer. I withdraw my question xD.
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Old Jul 18, 2008, 04:17 PM // 16:17   #40
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Must be a very stupid R-spike then. There is only one ranger that picks targets and there is plenty of time after a spike for the other 2 rangers to d-shot a selected target. The kind of ranger that waits for the next 3-2-1 without moving is /fail.
What I mean is, 99% of rspikes don't know what their doing. TV didn't seem to either when facing hexway way back then :P
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